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Vexed Nova
FDA Shipwrights Tri-Star Galactic Industries
12
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Posted - 2013.08.15 17:56:00 -
[1] - Quote
This is just one of those topics where no one gains any ground and people like me throw our hat in the ring as an excuse to type some long wall of text.
Often times, the only way to force an engagement is to trick someone into fighting. Basically, using a log in trap is sometimes the ONLY way to get a fight. Otherwise, you are more likely to play station/gate/celestial games until 1. someone makes a mistake, b. someone decides to be a hero or c. you get bored and log off for the night.
There are two schools of thought involved here. 1. Log off/on traps ARE valid and not exploits basically because it is the only way for an aggressor to set up favorable conditions to force and capitalize on an engagement. There really isn't any other reason to do it. It's to get kills.
2. Log off/on traps are a creative use of mechanics because, if you consider the spirit of the game, when you remove yourself from the gaming universe, you are thus using an omnipotent ability to effect the gaming universe (most would liken this to God-mode). This is only really matters to people on the wrong side of the gun as most who commit the trap don't think of it that way. It is just a creative use of game mechanics. It will be that way until CCP does something about it. If they don't. Whatever. If they do, okay. Wait a month and start this discussion over again with a similar game mechanic massage. EVE players are fantastic at finding and exploiting loop-holes. I swear, most of them must work for insurance companies.
I have been on both sides of the fence and I really don't give a crap either way.
Someone mentioned Titan Bridges and blopsing. You can't lump the two [lo on/off & blops/titan bridge] together. They are fundamentally different even though their use and outcome are similar. Blopsing and Titan bridges are valid "tactics" while log on/off traps are a creative use of "game mechanics".
If at first you don't succeed, skydiving was not for you. |

Vexed Nova
FDA Shipwrights Tri-Star Galactic Industries
12
|
Posted - 2013.08.15 18:24:00 -
[2] - Quote
ShadowandLight wrote:
Logging out to avoid PVP was just as creative as well then?
If Logging in to trap someone is acceptable, why was logging out to avoid PVP not?
Well, I think that was partially addressed by being held on grid with combat timers clicking away. I know in the past, creative carrier pilots disco'd to warp off grid. I don't think that works anymore.
Either logging in or logging off to avoid or capitalize on PVP are both creative uses of game mechanics If at first you don't succeed, skydiving was not for you. |

Vexed Nova
FDA Shipwrights Tri-Star Galactic Industries
12
|
Posted - 2013.08.15 18:31:00 -
[3] - Quote
ShadowandLight wrote:
If Logging in to trap someone is acceptable, why was logging out to avoid PVP not?
I think the term "acceptable" and "able" are used by whatever side you chose. If you look at it that way, being "able" to do it is also "acceptable" when the game developer doesn't put a stop to it.
Just my two isk. If at first you don't succeed, skydiving was not for you. |

Vexed Nova
FDA Shipwrights Tri-Star Galactic Industries
12
|
Posted - 2013.08.16 18:01:00 -
[4] - Quote
seany1212 wrote:
TL:DR; stop crying.
HAHA!
Well, That will just about cover the fly-by's. If at first you don't succeed, skydiving was not for you. |
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